ElectrumDev Mobile
We craft mobile experiences that your users actually want to use. No flashy promises—just thoughtful design that solves real problems.
Start Your ProjectWe Think Like Your Users
Most mobile apps get deleted within a week because they're designed for the business, not the person holding the phone. We spend time understanding what your users actually need before we design a single screen.
- User research that goes beyond surveys
- Interface design that feels intuitive from day one
- Testing with real people using real devices
- Design systems that grow with your app

How We Build Apps People Keep
Every project starts the same way: we figure out what your users are trying to accomplish and what's getting in their way. Then we design around that.
Discovery & User Research
We talk to your actual users, not just your team. What are they trying to do? Where do they get stuck? What makes them close the app and never come back? This phase usually takes 2-3 weeks and saves months of building the wrong thing.
Information Architecture
Before we design anything visual, we map out how information flows through your app. This is where we solve the big structural problems that cause confusion later. It's not glamorous work, but it's the foundation everything else builds on.
Interface Design
Now we design the screens your users will actually see. Every button placement, every color choice, every animation serves a purpose. We use the electrum principle—stripping away everything that doesn't help users accomplish their goals.
Testing & Refinement
We test with real users on real devices. Not in a lab, but in coffee shops and living rooms where people actually use apps. The feedback often surprises everyone—including us. That's when we know we're onto something good.
The People Behind Your Project

Roxanne Wilde
Roxanne has spent eight years figuring out why people abandon mobile apps. She's worked with everyone from scrappy startups to Fortune 500 companies, and she's convinced that most usability problems are actually empathy problems.

Diana Caldwell
Diana turns complex user flows into interfaces that feel simple. She believes the best mobile designs are invisible—users should focus on their goals, not figuring out how your app works. Her background in psychology shows in every screen she creates.
Ready to Build Something Better?
Let's talk about your users, your goals, and how we can create a mobile experience that actually serves both. No sales pitch—just a conversation about what's possible.
Let's Talk